Falcone Engine
The Falcone Engine is an evolving game development platform crated to test game mechanics and craft small-scale games. While the project is on hold, I intent to resume progress, potentially unveiling more refined features and stability in subsequent versions. The game engine has an integration between some API to make everything work well: it uses Irrlicht for graphycs, Bullet for physics, QT for interface and Lua Bind for Script language.
Current Version: Pre-Alpha
Features
- Lua Script Support: Harness the simplicity of Lua for powerful scripting capabilities.
- 3D Model Integration: Works with Quake 3 and DirectX models for rich visuals.
- Physics Ready: Includes basic physics for realistic gameplay interactions.
- Efficient Project Management: Save, open, and manage game projects with ease.
- Real-Time Preview: Instant play-testing with stop and play functionality.
- Intuitive Visual Tools: Streamline development with a visual editor and grid system.
- Language:
Technology: C++, QT5, Irrlicht, Bullet and Lua Bind
To do
- Better support for models
- Support for animations
- More script functions and events
- Better physics support
- Input Support
- Stand alone to run the projects after export it